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Vorlage:Infobox video game

Gran Turismo 5 (Japanese: グランツーリスモ 5 Guran Tsūrisumo 5) (commonly abbreviated as GT5) is the fifth edition of the Gran Turismo racing simulator series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it is due for release on PlayStation 3 on November 24, 2010.[1][2] It expands on the Prologue version and will be the first of the main series to feature on the PlayStation 3.

For the first time in the main series, an online mode will be available in the game, with 16 player capability. A damage model has been confirmed with variations of damage depending on whether the vehicle is "standard" or "premium".[3] Over 1,000 cars will be featured in the game; it will feature 26 different locations and 71 different tracks.[4] Night racing will return in GT5.

World Rally Championship, NASCAR and Super GT licenses will be featured for the first time in the Gran Turismo franchise.[5][6]

Gameplay

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New features

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A number of new additions to the Gran Turismo franchise will make their debut in Gran Turismo 5.

  • A detailed damage model, with variations of damage depending on whether the vehicle is "Standard" or "Premium".
  • Weather effects will be included, including snow and rain. However, only certain circuits in the game will feature weather effects.
  • Windscreen wipers can be seen working on Premium cars during weather effects.[7]
  • An optional Stereoscopic-3D resolution will be available.[8]
  • Go-Karting will also make its first ever appearance in the franchise.
  • New visual effects including dynamic skid marks, dust and grass being kicked up and affected by other elements and also the ability for drivers to flash their headlights.
  • A course editor is a totally new addition to the franchise and allows the player to create new circuits by using many tools that randomly generate parts of track including the amount of corners, the time of day, the amount of sectors and more. There are a variety of themes that the player can choose from to act as a base for each circuit design.[9]

Gran Turismo 5 will become the first game in the Gran Turismo franchise to include both mechanical and external damage modeling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact.[10] In addition, it was revealed at the 2009 Tokyo Game Show that it will also be possible to overturn cars for the first time in the series.[11] The vehicles in GT5 will be separated into "standard" and "premium" vehicles. Standard vehicles will feature a basic damage model with dirt, scratches and dents appearing on the car in the event of an accident as well as internal, mechanical damage. The more detailed "premium" vehicles will feature the full damage model with more accurate damage such as panels being ripped off. Gran Turismo 2 previously included damage, but was limited to mechanical damage only.

Vorlage:See also Gran Turismo 5 will feature 26 different locations or "scenery" and 71 different tracks.[4] This is a significant leap from the previous iteration in the main numbered series, Gran Turismo 4, which featured 51 total tracks. Dunsfold Park, located in the United Kingdom[12] – the test track of the British automotive television show Top Gear – will be included in the game. The playable demo of Gran Turismo 5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game.[13][14] Various real-life circuits will be returning from previous games in the series. These include (among others) Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Laguna Seca Raceway[15] and Suzuka Circuit.[16] New circuits will be included in the game, these include (among others) Indianapolis Motor Speedway, Monza circuit, Daytona International Speedway, a special karting track based around the Piazza del Campo - a historic public space in Tuscany, Italy used for the Palio di Siena, and two new Rome and Madrid city circuits. Many fictional circuits return from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and more.[15]

Vehicles

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On November 12th, 2010, the number of vehicles present in the game has been confirmed to be 1,031.[17] Lamborghini and Bugatti will make their first appearance in the game, following on from their introduction in Gran Turismo PSP, and it has been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with Ferrari's recently unveiled 458 Italia. McLaren will also make their first appearance as a native manufacturer with the inclusion of the McLaren F1 road car (the F1 GTR race version was present in Gran Turismo 4, but was included in BMW's dealership).[18] Le Mans spec cars will make a return appearance. Hybrids were previously included in Gran Turismo 4 with the Toyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi mentioned that the latest hybrid and electric cars will be included, including the Tesla Roadster.[5][19] At Gamescom 2010, it was also revealed that GT5 will include the Jaguar XJ13 race car prototype, as well as the Ferrari 330 P4 and the Ford GT40 Mark IV race cars, and as the developers put it, "will allow players to create the race that never came to be", since the XJ13 program was canceled before the car was ready for competition. Additionally, in association with Red Bull Racing, the development team worked on a new prototype car called the "X1 Prototype" which was designed with the idea of, "If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?" This car was worked on by Polyphony Digital and Red Bull's aerodynamics expert, Adrian Newey, and is one of the cars in the game.[20] Up to 16 cars will be able to race on track at once and up to 32 karts will be able to be on track at once. This is the first time in the main numbered series that more than 6 cars are on track at once. Recently, Polyphony Digital released the official vehicle list which also shows which vehicles will be premium or standard.[21]

Premium and Standard

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The cars in GT5 are separated into two categories, "standard" and "premium". Standard cars have standard headlights, and basic damage modeling. In addition, standard cars do not feature interior camera views. Premium cars will be extremely detailed inside and out; have headlights capable of high and low beams, detailed interior camera views, and much more detailed damage models. Premium cars also feature working windshield wipers which can be used on tracks with rain or snow. The game will feature significantly fewer "premium" cars because they take longer to model.[22][21]

Development

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The game was first revealed at E3 2005 under the name Vision Gran Turismo. This was not GT5 as we know it today but simply Gran Turismo 4 (for the PlayStation 2) with more cars on track and PC-rendered footage. The PlayStation 3 wouldn't release until November 11, 2006 and with no Gran Turismo game in the console's launch line-up. Various bits of information and news was revealed about the game from then on but it was not for another 3 years that the public got a chance to have a proper look at GT5.

At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed.[23] In an interview with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing."[24] However, in an interview with Auto Express in April, 2010, Yamauchi explained that, "Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include." Sony Computer Entertainment has certain control over the release dates of their games, this could be one of the contributing factors delaying Gran Turismo 5.[25] It has been announced that users will be able to output HD replays onto YouTube.[26] Gran Turismo 5 was shown off extensively at E3 2010 including a new trailer, a North and Latin American release date, playable demos on the show floor and various private press conferences revealing new information about the game. Alongside the original release, two collector's editions will be released. One featuring some extra bonus content and the other, more expensive option containing extra paraphernalia such as further reading on car racing.

Time Trial Demo and 2010 GT Academy

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The GT5 Time Trial Demo was released on December 17, 2009 on the PlayStation Network; it was only playable while the user was signed into the PlayStation Network. It was not so much a demo of GT5 itself, but actually the first part of the 2010 GT Academy, with the fastest drivers from the time trial eventually getting the chance to drive a real racing car in a real racing series. Nevertheless, it showed what progress had been made since Polyphony Digital's latest game, Gran Turismo 5 Prologue in terms of graphics, physics and other aspects of gameplay and design. It featured stock and tuned versions of the Nissan 370Z. The track featured in the demo was the Indianapolis GP circuit, which is new to the Gran Turismo series.[27] This demo was praised for its graphics and updated physics, however it has been criticised for its stiff camera, and confusion over what aspects of the final game the demo represents. The Time Trial demo is no longer playable now that the 2010 GT Academy is complete.

Song Track Naming Competition

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At E3 2010, a new trailer was shown revealing various aspects about GT5 including a release date. The song used for the trailer was by Japanese composer Daiki Kasho; many fans wanted to know the name of the song, but it was untitled. Polyphony Digital recognised this and started a competition open to all fans around the world, to submit a name for the song. The winner would have their name immortalised in Gran Turismo 5's credits and their title become the official name of the music track.[28] The winner was chosen by series creator Kazunori Yamauchi out of 5,444 entries: it was "5OUL ON D!SPLAY" (a stylised form of "Soul On Display") submitted by a fan from Argentina.[29]

On November 5 2010, an image of the Blu-Ray disc containing GT5 was leaked onto the internet. It is unknown how the picture appeared and where it was taken but initially, it was thrown off as a fake.[30] Then, two days later on November 7, more images of leaked copies of the game starting appearing on the internet, suggesting that somehow, some people were getting their hands on the game.[31] Over the subsequent days of November, many gameplay videos of the game started appearing on YouTube with the people in the video showing a copy of the game and then various parts of the game playing on their TV. Many things were shown from some races to the menus of the game. Many of these videos were pulled from YouTube but more continued to appear. It was discovered that the source of the leak was possibly the Czech Republic.[32] One user, 'Amar212' (an unknown Croatian man from a GT fan-based website famous for knowing information about Gran Turismo games before Sony releases the information the the public) even posted a live text blog of himself going through the game and revealing in through detail various parts of the game. He posted a picture of his copy of Gran Turismo 5 as proof.[33] Sony is yet to comment on the leak.

Other peripherals

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Yamauchi said in an interview with Edge Magazine that Gran Turismo 5 could have some compatibility with the PlayStation Portable version. He said, in an interview with G4, that "we’re going to make it so that you can actually export the cars for the PSP version into Gran Turismo 5, so you can export your garage."[34]

The game was reported by media in September 2009 to feature head tracking using the PlayStation Eye, though no official confirmation came in the following months. This feature would allow the player to move their head naturally while sitting down, upright, and have the view around the 3D cockpit change accordingly.[35] Officially announced in conjunction with Toyota in January 2010 is a GPS-based device which, when loaded into the game, will create a 'ghost' lap of a run through a race circuit in real life if equipped for data recording, allowing someone to view or race against their real life driving.[36] Naturally, this would only be available for tracks which exist in real life, there is no information on which or how many circuits in total will support the feature.

Editions

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Alongside the standard edition of the game, there will be nine other versions of the game exclusive to certain countries and/or regions around the world. All of the special edition versions of the game are sold in limited quantities and contain a copy of the game as standard.

Collector's Edition

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The Collector's Edition is exclusive to North America, Europe and Asia. The Collector's Edition for the North America includes the game, a custom etched Keychain, a 1:43 scale model of a Nissan GT-R with exclusive livery, a 300-page APEX book with hints on driving technique, car tuning, future technologies and more, an e-voucher for five unique "Chrome Line" edition cars, and a Certificate of Authenticity.[37] The European Collector's Edition will include the game, a 300-page APEX book with hints on driving technique, car tuning, future technologies and more, an e-voucher for five unique "Chrome Line" edition cars, an exclusive GT5 dynamic theme and a Certificate of Authenticity.[37]

Signature Edition

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The Signature Edition is exclusive to Europe, Australia and New Zealand. It will include the game, a steel case finished in 'Obsidian Black' (official Mercedes-Benz SLS AMG colour choice), a coffee table book that details the cars and locations in GT5, a 300-page APEX book with hints on driving technique, car tuning, future technologies and more, a Gran Turismo-branded wallet containing a competition entry card giving one person the opportunity to win a real Mercedes-Benz SLS AMG car (the competition will be similar to the GT Academy), a GT-branded USB pen drive containing an exclusive GT5 dynamic theme and a Polyphony Digital/Mercedes-Benz exclusive trailer, a custom etched Keychain, a 1:43 scale Mercedes-Benz SLS AMG model in an exclusive livery, an e-voucher for six unique "Stealth" edition cars and an e-voucher for five unique "Chrome Line" edition cars.[38]

Racing Packs

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The Japanese and Asian racing pack is a bundle which consists of the game and a 300-page APEX book with hints on driving technique, car tuning, future technologies and more bundled with a 'Titanium Blue' PlayStation 3 console with a 'Titanium Blue' DualShock 3 controller. The console will be equipped with a 160GB hard drive.[39]

 
Gran Turismo 5 exposition on TGS 2009, featuring a Mercedes-Benz SLS AMG

After promising that GT5 would be released in 2010 after missing its initial March 2010 Japanese release date, Sony announced at E3 2010 that Gran Turismo 5 would be officially launched in North and Latin America on November 2, 2010, in Europe and Japan on November 3, 2010 and in Australia on November 4, 2010.[40] However, it was later revealed that the game would not meet its November release date and would instead be released later in the "holiday season".[41][42]

After weeks of speculation, it was officially announced that Gran Turismo 5 will be released on November 24 for Asia, North America and Europe[2][1] and November 25 for Japan and Australia.[43][44][45]

See also

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References

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Vorlage:Reflist

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Vorlage:Gran Turismo Series Vorlage:NASCAR video games

[[:Category:Gran Turismo series]] [[:Category:Video games with stereoscopic 3D graphics]] [[:Category:NASCAR video games]] [[:Category:Off-road racing video games]] [[:Category:PlayStation 3 games]] [[:Category:PlayStation 3-only games]] [[:Category:Racing simulators]] [[:Category:Racing video games]] [[:Category:Sony Computer Entertainment games]] [[:Category:Upcoming video games]] [[:Category:Video game sequels]] [[:Category:Video games with custom soundtrack support]] [[:Category:PlayStation Move-compatible games]] [[:Category:2010 video games]] [[:Category:Video games developed in Japan]]

  1. a b GT5 Release Announcement – PlayStation.Blog.Europe. Blog.eu.playstation.com, abgerufen am 12. November 2010.
  2. a b Gran Turismo 5 Release Date Confirmed for November 24th, 2010 – PlayStation Blog. Blog.us.playstation.com, abgerufen am 12. November 2010.
  3. Gran Turismo 5 Uncovered. Abgerufen am 4. September 2010.
  4. a b GT5 Track Count. GTPlanet, 13. August 2010, abgerufen am 15. August 2010.
  5. a b Kazunori Yamauchi: GT5 New Movie at AGS2009. YouTube, 25. Dezember 2009, abgerufen am 25. Dezember 2009.
  6. http://i4.photobucket.com/albums/y102/Digital-Nitrate/Games/PS3/GT5/100_7233-1.jpg
  7. Gran Turismo 5 Weather Trailer. GT Planet, 16. September 2010, abgerufen am 16. September 2010.
  8. Conformation of 3D implementation in GT5. YouTube, 22. April 2010, abgerufen am 26. April 2010.
  9. Karting, Monza, Skidmarks and more in GT5 GC Demo. GT Planet, 17. Januar 2010, abgerufen am 18. August 2010.
  10. "Brand New, Real Time" Damage Coming To Gran Turismo 5. GT Planet, 9. Oktober 2009, abgerufen am 23. Oktober 2009.
  11. Gran Turismo 5 Release Date and Updated Information Announced. Sony Computer Entertainment, 24. September 2009, abgerufen am 5. Januar 2010.
  12. BBC Top Gear goes virtual on PS3, BBC, October 24, 2007. Abgerufen am 21. August 2009 
  13. GT5 Gameplay. IGN, 19. August 2009, abgerufen am 2. September 2009.
  14. Tokyo r246. Neowikis, 2. September 2009, abgerufen am 2. September 2009.
  15. a b Gran Turismo 5 TGS 2010 Breakout Session: Full Details. GT Planet, 16. September 2010, abgerufen am 16. September 2010.
  16. More Tracks Confrimed via GC 2010. BBC, 17. August 2010, abgerufen am 18. August 2010.
  17. The Cars, Tracks of Gran Turismo 5. Jalopnik, 12. November 2010, abgerufen am 12. November 2010.
  18. McLaren F1, Nurburgring in 3D Gran Turismo 5 Demo. GT Planet, 9. Januar 2010, abgerufen am 9. Januar 2010.
  19. Brian Ekberg: Yamauchi Talks Gran Turismo 5. GameSpot, 28. September 2009, abgerufen am 11. Oktober 2009.
  20. September 17th, 2010 at 12:24 am # Jordan: Gran Turismo 5’s Ultimate Car: Red Bull Project X1 Prototype (UPDATE: Screenshots). Gtplanet.net, 17. September 2010, abgerufen am 13. Oktober 2010.
  21. a b Gran Turismo 5 - Car List. Polyphony Digital, 12. November 2010, abgerufen am 14. November 2010.
  22. Latest Information on GT5 Uncovered. IGN, 17. Juni 2010, abgerufen am 18. Juni 2010.
  23. Chris Roper: E3 2009: IGN PlayStation Team's E3 Wrap-Up. IGN, 4. Juni 2009, abgerufen am 2. Juli 2009.
  24. Staff: E3: Gran Turismo PSP Hands On. Eurogamer, 4. Juni 2009, abgerufen am 2. Juli 2009.
  25. Staff: Kazunori Interview. Auto Express, 20. April 2010, abgerufen am 21. April 2010.
  26. GT5 replays to YouTube 'with a press of a button" 'IRL'.
  27. Penrose Tackie: GT Academy 2010 Launches December 17th With Downloadable Time Trial. Sony Computer Entertainnment Europe, 3. Dezember 2009, abgerufen am 30. Dezember 2009.
  28. Get Your Name In Gran Turismo 5's Credits. 10. Juli 2010, abgerufen am 10. August 2010.
  29. GT5 E3 Trailer Song Title Announced. 10. August 2010, abgerufen am 10. August 2010.
  30. Gran Turismo 5 Retail Disc Revealed? 5. November 2010, abgerufen am 18. November 2010.
  31. More Leaked Copies of Gran Turismo 5 Out in the Wild? 7. November 2010, abgerufen am 18. November 2010.
  32. Gran Turismo 5’s “Course Maker” in Action, Gameplay Video. 14. November 2010, abgerufen am 18. November 2010.
  33. ? 17. November 2010, abgerufen am 18. November 2010.
  34. Billy Berghammer: The Kazunori Yamauchi Interview. G4TV, 1. September 2009, abgerufen am 3. September 2009.
  35. Polyphony Confirm GT 5’s Head Tracking. The Sixth Axis, 10. September 2009, abgerufen am 20. September 2009.
  36. Gran Turismo 5's 'GPS-track day' feature demoed. CNET, 21. Januar 2010, abgerufen am 3. Februar 2010.
  37. a b Gran Turismo 5 Collector’s Edition, Pre-Order Details. GT Planet, abgerufen am 17. Oktober 2010.
  38. Gran Turismo 5 Signature Edition, Collector’s Edition Announced for International Release. GT Planet, abgerufen am 17. Oktober 2010.
  39. GT5 Limited Edition Racing Pack. Sony, abgerufen am 17. Oktober 2010.
  40. Sony's E3 Press Conference reveals GT5 release date. IGN, abgerufen am 17. Juni 2010.
  41. Gran Turismo 5 Delayed, Now Coming This Holiday Season. Kotaku, abgerufen am 13. Oktober 2010.
  42. Sony delays the release date of its "Gran Turismo 5". TechViewz.Org, abgerufen am 15. Oktober 2010.
  43. 『グランツーリスモ5』 を2010年11月25日(木)に発売. Sony Computer Entertainment Japan, abgerufen am 12. November 2010.
  44. GT5 release date confirmed. Sony Computer Entertainment Australia, abgerufen am 15. November 2010.
  45. Ben Escurado: Gran Turismo 5 expected to release next week. TechViewz.Org, 15. November 2010, abgerufen am 16. November 2010.